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The Assignment:
Select a creature designed for a video game that was targeted
to children 6-10 and for parents to play along as well. My
'job' was to be told what kind of sounds I was to create for
the creature when it does certain things. The only things
provided for this project was a picture of the creature, a
description of the game, and the list of sounds needed.
The Creature:

The Game Description:
The player plays this creature from infancy to adulthood
and guides it through the world as it grows up. This creature
lives in some kind of 'underwater-like' world that is not
like an ocean, but more of a clear gel-like liquid substance.
So for it to get around, the creature does a mixture between
swimming and crawling. In order for
the creature to grow from baby to adult, the player must pick
up the proper items and skills. Sounds need to convey the
changes in skills and size as the character grows "older".
The game ends when the creature has managed to achieve adulthood
and has learned all its skills. The
game look is very "organic" and sounds should not seem computerized
or highly synthesized, but to make one think that the creatures
are "real".
The Execution:
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